sketchycharacter: (Default)
2024-04-21 05:50 pm

(no subject)

Patron of Fortune
LORE
This might be the biggest fuckup of a god that ever did exist but hey, he's a good time.
+ LORE Associated with treasure, adventure, and derring do, Nathan is a favored god of those who seek more in their life — wealth, excitement, accolades, you name it. Common offerings include trinkets, burnt writings and anything unique and interesting found (not purchased) outside one's home. He has the power to bestow or take away fortune upon his worshippers, and legend has it he may disguise himself to join them on their adventures in the guise of a mortal human.
+ DESCRIPTION Nate prefers to spend much of the time in his mortal guise. In god form, he is taller, stronger, larger than life as many of his followers believe him to be. However, he also displays an endless patchwork of scars across his skin, and his eyes are utterly black voids — perhaps reflecting some greater losses of parts of himself.
+ DOMAIN Visitors to Nate's domain will find themselves washing ashore an island whose coastline is constantly changing — it cannot possibly be mapped. Its interior contains everything from an uncharted jungle to a desert to a freezing tundra. There is also a deep cave system, but you never, ever want to go inside.
+ POWERS -Nate is capable of climbing/ascending anything. Technically he can fly but he really doesn't like to.

-He is capable of positively or negatively manipulating probability when it comes to events in front of him, from deciding the results of a coin flip to starting a chain of events that results in wildly improbable coincidence, for good or for ill.

-He can bestow a blessing of good (or bad - be careful what you wish for) luck upon his worshippers.

-He can identify the most valuable item in a given range. Sentimental value included :)

-He can find whatever treasure he looks for but even as a god, he never gets to keep it.

HISTORY
Once Nate grew old enough that he realized he was starting to forget important things about his wife, brother and best friend, he began to purge many of his own memories. Later on, when he realized he had done so, he eventually tried to get some back. This is a cycle that has continued several times over the centuries. As such, he is fairly hazy about big chunks of the past and has really dived into being sort of a trickster/fortune favors the bold sort of god. He'll bless your hunt for treasure but never gets anything himself except for these stupid divine abilities.
Name PLAYERNAME  TIMEZONE ###  DISCORD USERNAME  PB PBNAME  • CODE
sketchycharacter: (Default)
2023-08-05 03:51 pm

Abraxas inbox

Under construction lol
sketchycharacter: (Default)
2023-08-01 11:20 am

Nathan Drake | Uncharted | Reserved

OOC INFORMATION

Player Name: Jaina
Are you over 18?: Yes
Contact: [plurk.com profile] effervescible & Discord @ effervescible
Other Characters in Game: Altaïr Ibn-La'Ahad

IC INFORMATION

Character Name: Nathan Drake
Canon: Uncharted
Canon Point: Shortly after being pulled ashore to safety alongside his brother at the conclusion of Chapter 22: A Thief's End
Age: Late 30s
Background: Wiki biography

Arrival Scenario: Solvunn

Suitability: Nate's sheer curiosity about the world is a constant driving force in his life, to the point that it's a detriment to his important relationships until he figures out a way to channel it in a healthy way. He's a treasure hunter not because he wants big money but because it scratches a very particular itch in him; he loves discovering unknown places and solving historical puzzles that no one else ever has, loves seeing the world and living as an adrenaline junkie. At home, all this is primarily applied to distant Earth history, but even the modern aspects of a whole new world will give him lots to dig into — and Abraxas has its own history that just might prompt him to dig even further.

Powers: No powers, unless you count the ridiculous durability that comes with being a video game protagonist. Nah, he's just a guy in good shape with a lot of luck.

PERSONALITY QUESTIONS

Describe an important event in your character's life and how it impacted them.

At age 22, Nate's older brother Sam was seemingly shot to death in front of him during a jailbreak in Panama following the souring of a deal with the prison's warden. This came years after his mother committed suicide and his father abandoned the brothers to state custody. Together, these losses gave Nate crippling abandonment/commitment issues that lasted well into his 30s and are probably still there to some degree. He isn't incapable of forming emotional bonds with people - he has a small circle of friends he's very close and loyal to, and a larger circle he's friendly with but doesn't get too deep with. But a throughline of his adult life is that he is terrified of being abandoned again, so he has a habit of being the one who leaves first, before they can leave and hurt him. This especially applies to romantic relationships, but it takes a lot for him to really trust platonically, too. And when it comes to the things that hurt the most — like his brother's supposed death — he locks the memories away and doesn't talk about them, ever, even with his remaining loved ones. Over time he's made progress in this area and is better able to trust in others and not run away when he senses himself becoming vulnerable, but it's not something that comes easily to him.

Does your character have a moral code, or other set of standards they try to live by?

Don't be a huge asshole. This is actually more complicated than it seems on his face, considering that until a relatively recent period of normality, Nate paid the bills through thievery and other crimes. He has absolutely done some shady stuff and has certainly done some low-level screwing over of his professional rivals, even if they were also his friends. But...there's a limit, you know? In Uncharted 2, Nate has only the minorest of qualms about running off with the fuck-buddy of his old friend Harry Flynn (who was also the one who brought him in on the job that drew them all together), but he is clear about intending Harry to get his fair share of the cash they plan to make. So it's sort of a dick move, but not that big of a dick move, all things considered. He's also not a coldblooded killer; he'll throw a museum guard off a roof into a canal, but he's not going to murder a civilian guard who's just working security for a living. (If a mercenary shoots at him, though? Game on.)

Likewise, he doesn't think of himself as a hero, but if it comes down to acting like one or letting innocent people die, then fine, he'll do what he has to do in the moment. The best examples of this come during his time in Nepal in UC2: he cares a lot about staying alive himself, but he still tries to help Jeff the cameraman escape a warzone after the guy was shot; he chases down a train in pursuit of his recent ex Chloe even after she's dumped him, because he thinks that the warlord Lazarevic will discover her duplicity and kill her if he doesn't; and he goes to face Lazarevic in the heart of Shambhala because if he doesn't and the man drinks sap from the tree of life, thousands will suffer and die. He does these things because if he doesn't — well, that would be a huge asshole move. Nate can be a dick, he can hurt people, but deep down he's a good guy.

What quality or qualities do they admire most?

The spirit of adventure and willingness to pursue great discoveries no matter how difficult. As children, Nate and Sam change their last names to throw off discovery by the police, but it's not an accident that they made themselves namesakes of Sir Francis Drake — adventurer, explorer, someone who left behind a final mystery so tantalizing that Nate spent much of his life hoping to follow in his footsteps to the fabled El Dorado, and eventually did. Nate knows he's not really Drake's blood heir, but he grows to embody that role so fully that he seems to half-believe it himself. As a treasure hunter, Nate pursues amazing discoveries and valuables that could theoretically set him up for life, but it is never really about the money for him. What he really loves is the chase, the journey. It's also a quality he appreciates in the living, not just long-dead role models; his best friend/surrogate father is also a treasure hunter/rogue/thief, and he seems to truly fall for his future wife when she is ingenious enough to rip out a jail cell well to free him after parachuting onto an uncharted island and sneaking around a band of mercenaries, despite her having very little experience with this sort of nonsense.

Do they have a part of themselves they dislike?

Remember the part about abandonment issues? Ultimately, the fear of being left behind and losing people important to him is capable of driving Nate to do pretty shitty things. He knows this in a broader sense and can recognize this fundamental fact looking back, but in the moment he's more likely to deny, deny, deny and point to other factors as what's actually driving him. He demonstrates how far this can go during Uncharted 3 — while the pre-game specifics are left ambiguous, it's clear from in-game content (and word of god via interviews) that he is in the midst of a full-blown identity crisis and clinging to his role as Drake's heir, to the point of walking out on his marriage and more or less mocking his estranged wife for still wearing her wedding ring when they meet again (because she's doing him a favor, no less.) If he's the one doing the hurting, then he can't be hurt. A few years later, he has learned from this experience, but he still lies to his wife and pretends to be doing a quasi-legit salvage job instead of another treasure hunt, because he is so, so afraid of having to choose between his brother's life and his marriage. It's a painful, teeth-pulling effort for him to admit his true emotional reasoning later on. Deep down, he does understand why he makes bad choices that let him avoid his short-term fears while setting him up to run face-first into them in the long term, and he doesn't like this about himself at all, but it's easy to justify when all he can think of is what he stands to lose.

What is their sign, and why?

The Fool. Nate is nothing if not an adventurer and free spirit, and "takes risks, tries new things and pushes ahead without a plan" might as well be on the skills section of his resume, if he had a resume. Routines are terrible, but it's okay, Nate is well capable of making his own fun (and his own trouble.)

SAMPLES

Samples: tdm thread 1 + tdm thread 2
sketchycharacter: (pic#10737942)
2017-02-05 03:24 pm

Thread Tracker (2017)

2017 | 2016


JANUARY
1/3
[ RAFE ADLER ] squinting @ ur face

1/8
[ POST ] name my robodog
  ↳ Marian Hawke
  ↳ Venom
  ↳ Rafe Adler
  ↳ Tracer
  ↳ "Kazuhira" Miller
  ↳ L
  ↳ Harry Flynn
  ↳ Chloe Frazer
  ↳ Jean Grey
  ↳ Pepper Potts
  ↳ Adrien Arbuckal
  ↳ Luke Skywalker
  ↳ Laura Kinney
  ↳ Arno Dorian
  ↳ Victor Sullivan
  ↳ Daryl Dixon
  ↳ Undertaker
  ↳ Dorian Pavus

[ ELENA ] favorite journalist

1/18
[ NATELET ] futures and pasts

1/20
[ AGENT TEXAS ] inbox; catching up

1/24
[ ADAM PARRISH ] pets
[ WANDA MAXIMOFF ] sticking together

1/25
[ ARNO DORIAN ] languages

FEBRUARY
2/3
[ DICK HAWKE/MARIAN HAWKE] befriending oneself
[ ELENA ] birthdays

2/7
[ RIPTIDE ] jobs
[ JOSEPH KAVINSKY ] more jobs
[ HOUSEMATE LOG ]
  ↳ Marian Hawke
  ↳ Pepper Potts
  ↳ Varric Tethras
  ↳ Elena Fisher

2/12
[ CLONE SHEPARD ] name books
[ CLAIRE SAUNDERS ] punchfacing

2/18
[ JAMIE FRASER ] another history guy

2/19
[ HARRY FLYNN ] looking for bras

2/21
[ LIQUID SNAKE ] alien roofies round 2

2/22
[ KATSA ] first impressions

2/24
[ POST ] being a historianerd
  ↳ Venom
  ↳ Harry Flynn
  ↳ Mei
  ↳ Adrien Arbuckal
  ↳ Badou Nails
  ↳ Jamie Fraser
  ↳ Marian Hawke
  ↳ Sideswipe
  ↳ Kazuhira Miller
  ↳ Chloe Frazer
  ↳ Katsa
  ↳ Claire Saunders
  ↳ Ginko
  ↳ Tony Stark
sketchycharacter: (Default)
2016-08-03 01:54 pm

TEST POST

BAR BULLSHIT GOES HERE
sketchycharacter: (sketchy)
2016-05-30 01:54 pm
Entry tags:

contact



"This is Nate. Leave a message and I'll probably get back to you."

video / text / audio / packages
sketchycharacter: (ohana means family)
2016-05-17 04:48 pm

open rp post

I will put some pretty slash organized stuff here later but

go forth and rp
sketchycharacter: (blackout)
2016-03-31 11:11 pm

CR Chart


[personal profile] tearsinajar
Elena Fisher
Uncharted


Elena is the love of his life, Nate's favorite person, his (non-Sully) best friend and the woman he wants to grow old with. Sure is a shame that he fucked all that up by leaving her and walking out on their marriage because of a thing that rhymes with schmidentity crisis. He was overjoyed to see her on the Moira, and incredibly dismayed that she came from a time before their airport reconciliation in Yemen. Since then, he's vowed to do better and make things up to her and he desperately wants to, but his emotional constipation is proving to be more trouble than he had expected.

Basically:




[personal profile] desperate_times
Chloe Frazer
Uncharted


Some people might consider it awkward to have the only people from home be one's wife and one's immediately pre-marriage ex-girlfriend, but not Nate. Chloe would have won lifetime bonus points for helping save Elena's life in Shambhala anyway, but even without that, he considers her a good friend and one of few people he can genuinely trust to have his back. She also has a tendency to be very perceptive and frequently correct about ways he's fucking up his life, which is both helpful and really annoying.



[personal profile] a_shadow
Agent Texas
Red vs. Blue


An Actual Adult. Nate could use more of those in his life. As a colleague, he appreciates that Tex keeps a level head, doesn't hold his inexperience in teaching against him and doesn't (appear to) judge his poor life choices. Discreet judgment is very important.



[personal profile] arcreact
Tony Stark
Marvel Cinematic Universe


Tony Stark, marriage counselor? Who knew. Tony immediately made Nate's non-shit list when he custom built a special warmer for Elena, his shrapnel buddy, but Nate likes him for his sense of humor, reaction to crises and general approach to Feelings Fuckups flock together, apparently. Maybe Tony's destroyed a city or two in his home world, but eh, who hasn't?



[personal profile] cockade
Arno Victor Dorian
Assassin's Creed: Unity


LOOK AT THIS HISTORICAL DUDE OVER HERE. Nate's history boner intensifies. He wants to ask Arno all the questions, and while he's a little annoyed that Arno is so much better at climbing on shit and swinging around, he wouldn't mind learning a thing or two. Arno gets extra points for being from Paris and therefore theoretically good at dispensing romantic advice.



[personal profile] diamondhack
Isha Devan
OC


She first caught his attention by having an awesome robot dog and a pretty cool prosthetic arm, but to Nate's amusement and Isha's likely horror, they actually have a lot in common. They may approach thieving very differently, but on a boring afternoon in space she's one of the people he's most likely to go shoot the poop with.



[personal profile] knaval
Riptide
Transformers


MOVIE NIGHT BRO? To be honest, Nate is sort of weirded out by the giant robots Cybertronians. But Riptide is pretty friendly, and hey, he has good taste in movies. Be nice if he quit it with the anime, though.



[personal profile] liberaltus
Dorian Pavus
Dragon Age


A true bro. Dorian is a great subject to draw (dat mustache) as well as incredibly entertaining to hang out with. From magic to medieval vs. modern to general bullshit, there's a lot for them to talk about, and Nate really enjoys winding him up about creature comforts in general.



[personal profile] otiosity
Marian Hawke
Dragon Age


FEELINGS SUCK. He and Hawke can agree on that most heartily. Hawke is the epitome of a benevolent bad-influence friend for Nate, in that she'll enable and encourage his avoidance of dealing with things like a mature adult, but doesn't actually push him to do life-ruining shit. The perfect person to get into a bar fight with.



[personal profile] outwrite
Alexander Hamilton
Hamilton: An American Musical


ANOTHER HISTORICAL DUDE. Nate's history boner intensifies x2. To be honest, the American Revolution isn't his specialty, but he's knowledgeable enough to be incredibly interested in talking with Hamilton more. Dude is incredibly intelligent and while Nate doesn't always agree with his conclusions, he'd gladly talk about them for days.



[personal profile] prorenataa
Adrien Arbuckal
OC


Adrien worked his ass off to save Elena from shrapnel complications and didn't give Nate any attempted-comforting bullshit about it. That's a good first impression. He respects the hell out of the doctor, and even appreciates his attempted romantic aid, though it's embarrassing as hell to have to remember it.



[personal profile] redshitlord
Sideswipe
Transformers


Well-meaning support and fingerguns during a period of drunken romantic crisis = friends, apparently.



[personal profile] skelepun
Sans
Undertale


He's a skeleton. What. WHAT. Forget the Transformers, Nate is definitely more weirded out by this, especially since there's something vaguely unsettling about Sans beyond being, you know, bones. Still, for the most part, he seems like an all right guy.



[personal profile] squadgoals
Jane Shepard
Mass Effect


Ah competency. After leading the offense team in planning for the Caducan attack, Nate respects the heck out of Shepard, and appreciates that she is also capable of making juvenile commentary on what certain constellations look like. It's good to have that sort of balance.



[personal profile] that_cost
Charlie McGee
Firestarter


Nice kid. Nate appreciates her desire to learn things in the way that only a secret nerd can. Her secret past is a real shitshow, but if he can't help her there, at least he can teach her how to curse in five different languages. Something every teenager should know.



[personal profile] twelveminutesolder
Pietro Maximoff
Marvel Cinematic Universe


Roommate. Kind of messy, but not a bad guy. Still, Nate would really rather not share space with a teenager (?) and chooses to sexile him at every opportunity.
sketchycharacter: (here comes the smolder)
2016-03-31 11:04 pm

Kinks

Straight, but if you have a burning desire to smut it up with someone kinda terrible at writing M/M, pitch me your idea.

yes

casual sex / oral sex (giving/receiving) / dirty talk / monogamy / public sex-odd locations / biting-bruising-rough sex / bondage-blindfolds / clothed sex / vanilla sex / roleplaying / first times / hurt-comfort / angry sex / female dominance

no
vore / water sports etc / bestiality / torture / adultery
sketchycharacter: (suited up)
2016-03-31 10:59 pm

Permissions

OOC
Backtagging: Yes. I enjoy a good boomerang session but I work full time so sometimes slow and steady wins the day.
Threadjacking: Check first please, but if it makes for a good time I'm game.
Fourth walling/canon puncturing: Please no.

IC
Hugging: Sure.
Flirting: Absolutely, unless specific canon points are in play and he's off the market.
Kissing and things that follow: Yes.
Fighting: Yes.
Killing/severe injury: Let's plot this out.
sketchycharacter: (promisekeeping)
2016-03-31 10:38 pm

HMD/Plotting/Contact

Any criticism or suggestions are very welcome, and/or if you want to try a meme or musebox something, drop me a note! Even if we're strangers, as long as you aren't secretly a clown.

I can also be contacted via PM, at JainaX on aim and on plurk at [plurk.com profile] effervescible.
sketchycharacter: (paying respects)
2016-03-31 10:36 pm

Information

OUT OF CHARACTER
Player Name: Jaina
Are you 16 or older: Yes.
Contact: plurk @ [plurk.com profile] effervescible, IM @ JainaX or PM

IN CHARACTER
Name: Nathan Drake
Canon: Uncharted (video game series)
Canon Point: Immediately after the conclusion of Uncharted 3: Drake's Deception, on the plane home
Age: Mid-thirties

History: (This app contains some spoilers for the recently released Uncharted 4: A Thief's End, but only the sections that chronologically take place before the start of that game's main storyline, as they are part of Nate's background prior to all games in the series.)

To anyone who asks, Nathan Drake claims to be the illegitimate descendant of famed English explorer Sir Francis Drake. In reality, he was born Nathan Morgan, the son of skilled historian Cassandra Morgan, who originated a much-maligned theory that Francis Drake had both faked his death and fathered heirs. When Nate was around 4 years old, Cassandra committed suicide and his father surrendered Nate and his older brother Sam to the state.

Years later, while still underage and living in a Catholic orphanage, Nate joined Sam (who had already left the orphanage some time previously) and the two boys broke into the home of the woman who had come into possession of their mother's journals after her death. After learning of Cassandra's skills as a historian and the assistant to an experience adventurer, the two resolved to follow in her footsteps and ran away, adopting the new surname of Drake.

Nate and Sam became "explorers, adventurers...mostly thieves" and tended to take turns doing stints in jail. Canon doesn't explicitly confirm it, but it is likely that Sam was jailed or otherwise unavailable when Nate found himself on the streets in Cartagena, Colombia, at age 15. During the process of stealing a ring owned by Francis Drake from a museum there, Nate encountered Victor 'Sully' Sullivan, a fellow thief 25 years his senior. Sully had been hired to steal the ring himself, but broke ties with his client after he opted to protect Nate from the client's henchmen, who tried to murder the boy to get the ring back. Afterward, Sully offered to take Nate on as his protege, and Nate accepted. The two spent the next 20 years as partners and friends (and adopted father and son to a degree).

Sully and Sam, when he was around to be in Nate's life again, did not see eye, but any friction between the two primary influences on Nate ended when Nate was around 22. While breaking out of a Panamanian jail, Sam was shot in front of Nate, who successfully escaped but believed that his brother had died. Nate continued working with Sully and became a career thief and treasure hunter of great skill. He is known to have worked jobs all over the world with a number of accomplices, but conveniently, the most important adventures he's had took place during the Uncharted video games.

As Nate's personal page on the fan wiki contains several errors and is confusingly written/organized in certain sections, I will link to the plot sections of the games' wikipedia pages and note anything pertinent to roleplay that isn't included.

Uncharted: The Golden Abyss

This is a one-off prequel side game that does not contribute a great deal to Nate's character growth, but does briefly foreshadow his decision to pursue more meaningful treasure hunts, such as in the game I'm about to link.

Prior to Drake's Fortune, Nate makes a deal with a premium cable TV channel's travel/archeology show (which is probably named "Uncharted" in-universe, let's all have a laugh) to fund an expedition to locate Sir Francis Drake's coffin, which was buried at sea 400 years ago, in exchange for footage of the endeavor. The show's host and sole camera operator, Elena Fisher, accompanies him on the expedition off the coast of Panama. Nate and Sully do not plan to bring her along on their real quest, which only starts at the coffin's recovery, but plans change quickly.

Uncharted: Drake's Fortune

Between Uncharted and Uncharted 2, Nate and Elena enter a relationship but later break up. The reason and specific circumstances behind the breakup are never fully explained, although word of god is that it was related to Nate's lifestyle and tendency to eventually push people away, but it is implied that Elena ended the relationship and "broke [Nate's] heart" in the process. Regardless, they have already gone their separate ways at the beginning of Uncharted 2.

Uncharted 2: Among Thieves

Between Uncharted 2 and Uncharted 3, Nate and Elena get married and eventually separate (but do not divorce), likely due to his growing obsession with discovering the truth behind a mysterious period of Francis Drake's life (which took place prior to Francis Drake's discovery of the El Dorado statue). It is heavily implied that Nate was the one to walk out.

Uncharted 3: Drake's Deception

Personality: At first glance, Nathan Drake is what you'd expect from the prototypical treasure hunter/thief with a heart of gold: he has an amiable disposition, gets quippy in stressful situations (or when a humorous one-liner just seems called for), and enjoys getting flirty with the ladies without being a gross pig about it. At second glance…you pretty much see the same thing, because Nate really is a good guy who gets along well with people but also gets snarky here and there. There are just layers to go with that first impression.

He's also something of an adventure/adrenaline junkie. Up until very recently, Nate is the rare person who can say he really loves what he does. Of course, as a thief, what he does isn't strictly legal, which isn't a problem for him. Nate has a moral code, but it doesn't conform strictly with the law, and it hasn't for virtually his entire life. As a pre-teen in the orphanage, Nate is known to both disregard the rules in general (about sneaking out and starting altercations) and get in fights when someone is doing something wrong (such as taking his book and making shitty comments about his dead mother burning in Hell.) Decades later, he's still disregarding rules such as "don't break into museums to steal artifacts" and getting into fights with warlords who want to take over the world. The only real difference is the sense of scale.

So yeah, Nate is a thief and doesn't feel guilty about it. It helps that he's never seen stealing from those who would really suffer for the loss. But more importantly, while he does enjoy the challenge and sense of risk, and while he's certainly not against the money involved, what Nate loves most about his profession is the challenge of it, the thrill of successfully executing a job. Even more importantly, he loves the aspect of discovery, especially when he's trying to get ahold of some historical artifact no one else can. He's no overly charitable Robin Hood, but personal monetary gain isn't his primary motivation, either. In Uncharted 2, he's unwilling to risk his life to take a severely risky heist job until he realizes a major historical mystery is in the cards, and then he is all in. (It does help that the major historical mystery probably comes with an even bigger payout, though.) And in the first and third games, while the objects of his quest would theoretically bring him money, it's the personal connection to Francis Drake, the need to live up to a legacy, that truly drive him. His love of history and adventure was fostered by his mother while she was alive, but a few decades into the future, and it's a part of him, not just something he inherited.

Although he gets along well with most people, there are very few people that Nate truly calls friend. This is partially due to the unstable lifestyle he leads and the shady characters with whom he frequently interacts, but it also has to do with his own emotional barriers. He doesn't appear to be a reserved person, but the losses of his parents and brother have put him in the habit of pushing others away if they get closer than he's comfortable with. It's also implied that he is usually (though not always) the one to walk away from romantic relationships. But once someone is in Nate's inner circle, even if he won't voice his feelings, he will go to the ends of the earth for them—practically literally, such as when he stowed away on a plane into an enormous desert to rescue Sully in Uncharted 3. He's also inclined to give people he cares about second chances after they've wronged him, if the screwing-over wasn't too catastrophic. When it comes to people not as close to him, he doesn't think of himself as a hero, although some have accused him of playing one, but if push comes to shove and there's no one else to do it, he'll put his life in danger to save people and do what's right, such as when he fights to protect Tenzin's village and later take down Lazarevic in Uncharted 2.

So Nate is a generally good-hearted thief who gets along well with people and occasionally does heroic things. Does he have flaws? Oh boy, yes. Although he doesn't steal things whose loss will really hurt people, he's willing to screw over a partner in crime if he thinks that partner will screw him first, or semi-screw them over even if they aren't; for example, in Uncharted 2, he doesn't plan to cut Flynn out of the theoretical millions they'll make, but he's pretty okay with running off with Flynn's semi-girlfriend.

In particular, Nate has two really big flaws. The first is obsession. When he gets really, really focused on a goal, he tends to take actions that will endanger himself or those around him, even if that's not his intention. It's a tunnel vision of sorts. On the small scale, his obsessive focus might lead him to tune out his companions as he figures out a puzzle or the meaning of a particular artifact, which is really irritating. On a larger scale, his obsessive behavior has driven away friends and loved ones. His single-minded determination to solve the last mystery of Francis Drake in Uncharted 3 is implied to be the major factor in the estrangement between him and his wife, and his single-minded focus on living up to Drake's legacy is such a key part of his identity that he has a huge amount of trouble giving that up. Too often, pride or blindness keep him from recognizing this.

His other big flaw is avoidance. Nate is really, really good at avoiding difficult emotions. After he believes his brother has died, he just doesn't ever talk about him, to the point that even his wife doesn't know he had a brother. As Sully gets older and mentions that he won't be around forever, or when people point out that he might not be able to keep up with Nate (and is therefore in more physical danger in tricky situations), Nate pushes back or acts like he's straight-up in denial. And when he sees his estranged wife again and notices that she is still wearing her wedding ring, he straight up rubs it in her face like a smug asshole, even though it later becomes clear that he is very much still in love with her. Emotionally speaking, he sticks his head in the sand a lot, although the events of Uncharted 3 have helped him begin to kick that habit.

At his canon point, Nate has gone through some changes and faced some hard truths. After nearly losing the people he loves the most, along with his own life, he's come to accept that he never really had anything to prove; being worthy of the Drake name was never as important as he thought it was. As Sully advised him at the end of Uncharted 3, real greatness is what you do with your life, not where you start out, and real greatness doesn't have to mean finding awesome treasures, either. He's at the point of mending relationships he damaged and figuring out what to make of his life besides what he's been doing for the last 20 years. Honestly, it's going to be easier said than done, but he's got the willpower and determination to get there, even if he stumbles along the way.

Abilities/Skills:
-Combat Prowess - Nate is a skilled fighter who tends more toward a brawling style but who can also bust out some MMA-style moves. He can hold his own quite well against the average hired goon.
-Gun Mastery — Nate is comfortable maintaining and skillfully using a variety of guns, from pistols to automatic weapons to rocket launchers
-Languages — Nate is a polyglot capable of speaking and reading/understanding multiple languages. This canonically includes modern and 16th century Spanish, Latin, some Indonesian and Italian, and "many others" (per the games and Nate's official resume).
-Ruggedness & Durability — Nate is a 100% normal human being, but he has displayed an immense capacity for getting up and going again even after taking part in length fights, suffering a gunshot wound (which missed vital organs), and undergoing a great deal of physical punishment. It's possible he's gotten very good at coping with having his ass kicked because it has happened so often.
-Stealthy Movement — An important skill for a thief
-Climbing & Parkour — He's less than graceful, but Nate can climb almost anything without gear, provided he has something to hang onto
-Thievery — He has demonstrated proficiency in this, ranging from petty theft (pickpocketing) to planning and executing robberies of heavily-secured museums
-Drawing — Nate is a skilled artist and is able to accurately draw architectural structures (and the hints to solving the puzzles they contain) and quality portraits of people
-Sleight of Hand — He's not a master of it, but thanks to a "magic phase" when he was younger, Nate has demonstrated proficiency with this and small objects (ex. a ring)

Strengths/Weaknesses:
Strengths
-Improvisation: While Nate is good at crafting plans in areas of his personal expertise (ex. robbery), he's very, very good at thinking on his feet and coming up with a short-term plan to deal with whatever jam he's landed in.
-Good With People: Nate is an affable person and gets along well with most people.
-Heart of Gold: He won't go out of his way to help others on a daily basis, but when people are in real danger, Nate will put himself on the line to do what's right.
-Determination: When he has a goal in mind, he just keeps going and going and going no matter how likely he is to get his ass kicked/die.
-Intelligence: Nate is a very smart person who did a lot of self-educating and is very good at seeing connections between disparate things, and also at solving puzzles.

Weaknesses
-Wiseass: Nate tends to use humor as a front in the face of difficult/scary emotions and situations.
-Obssession: At this canon point he's trying to work on this, but he has a tendency to overfocus on things that really catch his interest, sometimes to the severe detriment of his relationships.
-Avoidance: When faced with especially emotionally difficult things, Nate will push people/problems away so he doesn't have to deal with them.
-Adrenaline Junkie: He is one, and this can be dangerous on its own, as well as a point of manipulation. He is also prone to boredom and dissatisfaction if he doesn't have an outlet for this.
-Authority Issues: He's not the type to rebel against authority just because it exists, but as a career thief, he's also not inclined to be a good boy and stay within the boundaries of the law.
-Unstable Architecture: Things crumble beneath his feat at a statistically unlikely rate.


In-Game Inventory:

Items:
-A complete outfit on his person that consists of blue jeans, a long-sleeved henley shirt, shoes and undergarments
-Titanium wedding ring lost to the Ingress
-Replacement wedding wrong
-Analog wristwatch lost to the Ingress
-A partially-filled journal that contains both sketches and other information stapled to the pages plus drawing pencils
-Passport
-Empty gun holster
-Cell phone & charger (without working service, naturally)
-Wallet containing a small amount of currency in the form of Euros, U.S. dollars and Yemeni Rial
-Two changes of clothing and some bathroom sundries
-A duffel bag to carry most of the above
-A waist pouch (kind of a man purse without straps) for the smaller items