Nathan Drake | Uncharted | Reserved
Aug. 1st, 2023 11:20 amOOC INFORMATION
Player Name: Jaina
Are you over 18?: Yes
Contact:
effervescible & Discord @ effervescible
Other Characters in Game: Altaïr Ibn-La'Ahad
IC INFORMATION
Character Name: Nathan Drake
Canon: Uncharted
Canon Point: Shortly after being pulled ashore to safety alongside his brother at the conclusion of Chapter 22: A Thief's End
Age: Late 30s
Background: Wiki biography
Arrival Scenario: Solvunn
Suitability: Nate's sheer curiosity about the world is a constant driving force in his life, to the point that it's a detriment to his important relationships until he figures out a way to channel it in a healthy way. He's a treasure hunter not because he wants big money but because it scratches a very particular itch in him; he loves discovering unknown places and solving historical puzzles that no one else ever has, loves seeing the world and living as an adrenaline junkie. At home, all this is primarily applied to distant Earth history, but even the modern aspects of a whole new world will give him lots to dig into — and Abraxas has its own history that just might prompt him to dig even further.
Powers: No powers, unless you count the ridiculous durability that comes with being a video game protagonist. Nah, he's just a guy in good shape with a lot of luck.
PERSONALITY QUESTIONS
Describe an important event in your character's life and how it impacted them.
At age 22, Nate's older brother Sam was seemingly shot to death in front of him during a jailbreak in Panama following the souring of a deal with the prison's warden. This came years after his mother committed suicide and his father abandoned the brothers to state custody. Together, these losses gave Nate crippling abandonment/commitment issues that lasted well into his 30s and are probably still there to some degree. He isn't incapable of forming emotional bonds with people - he has a small circle of friends he's very close and loyal to, and a larger circle he's friendly with but doesn't get too deep with. But a throughline of his adult life is that he is terrified of being abandoned again, so he has a habit of being the one who leaves first, before they can leave and hurt him. This especially applies to romantic relationships, but it takes a lot for him to really trust platonically, too. And when it comes to the things that hurt the most — like his brother's supposed death — he locks the memories away and doesn't talk about them, ever, even with his remaining loved ones. Over time he's made progress in this area and is better able to trust in others and not run away when he senses himself becoming vulnerable, but it's not something that comes easily to him.
Does your character have a moral code, or other set of standards they try to live by?
Don't be a huge asshole. This is actually more complicated than it seems on his face, considering that until a relatively recent period of normality, Nate paid the bills through thievery and other crimes. He has absolutely done some shady stuff and has certainly done some low-level screwing over of his professional rivals, even if they were also his friends. But...there's a limit, you know? In Uncharted 2, Nate has only the minorest of qualms about running off with the fuck-buddy of his old friend Harry Flynn (who was also the one who brought him in on the job that drew them all together), but he is clear about intending Harry to get his fair share of the cash they plan to make. So it's sort of a dick move, but not that big of a dick move, all things considered. He's also not a coldblooded killer; he'll throw a museum guard off a roof into a canal, but he's not going to murder a civilian guard who's just working security for a living. (If a mercenary shoots at him, though? Game on.)
Likewise, he doesn't think of himself as a hero, but if it comes down to acting like one or letting innocent people die, then fine, he'll do what he has to do in the moment. The best examples of this come during his time in Nepal in UC2: he cares a lot about staying alive himself, but he still tries to help Jeff the cameraman escape a warzone after the guy was shot; he chases down a train in pursuit of his recent ex Chloe even after she's dumped him, because he thinks that the warlord Lazarevic will discover her duplicity and kill her if he doesn't; and he goes to face Lazarevic in the heart of Shambhala because if he doesn't and the man drinks sap from the tree of life, thousands will suffer and die. He does these things because if he doesn't — well, that would be a huge asshole move. Nate can be a dick, he can hurt people, but deep down he's a good guy.
What quality or qualities do they admire most?
The spirit of adventure and willingness to pursue great discoveries no matter how difficult. As children, Nate and Sam change their last names to throw off discovery by the police, but it's not an accident that they made themselves namesakes of Sir Francis Drake — adventurer, explorer, someone who left behind a final mystery so tantalizing that Nate spent much of his life hoping to follow in his footsteps to the fabled El Dorado, and eventually did. Nate knows he's not really Drake's blood heir, but he grows to embody that role so fully that he seems to half-believe it himself. As a treasure hunter, Nate pursues amazing discoveries and valuables that could theoretically set him up for life, but it is never really about the money for him. What he really loves is the chase, the journey. It's also a quality he appreciates in the living, not just long-dead role models; his best friend/surrogate father is also a treasure hunter/rogue/thief, and he seems to truly fall for his future wife when she is ingenious enough to rip out a jail cell well to free him after parachuting onto an uncharted island and sneaking around a band of mercenaries, despite her having very little experience with this sort of nonsense.
Do they have a part of themselves they dislike?
Remember the part about abandonment issues? Ultimately, the fear of being left behind and losing people important to him is capable of driving Nate to do pretty shitty things. He knows this in a broader sense and can recognize this fundamental fact looking back, but in the moment he's more likely to deny, deny, deny and point to other factors as what's actually driving him. He demonstrates how far this can go during Uncharted 3 — while the pre-game specifics are left ambiguous, it's clear from in-game content (and word of god via interviews) that he is in the midst of a full-blown identity crisis and clinging to his role as Drake's heir, to the point of walking out on his marriage and more or less mocking his estranged wife for still wearing her wedding ring when they meet again (because she's doing him a favor, no less.) If he's the one doing the hurting, then he can't be hurt. A few years later, he has learned from this experience, but he still lies to his wife and pretends to be doing a quasi-legit salvage job instead of another treasure hunt, because he is so, so afraid of having to choose between his brother's life and his marriage. It's a painful, teeth-pulling effort for him to admit his true emotional reasoning later on. Deep down, he does understand why he makes bad choices that let him avoid his short-term fears while setting him up to run face-first into them in the long term, and he doesn't like this about himself at all, but it's easy to justify when all he can think of is what he stands to lose.
What is their sign, and why?
The Fool. Nate is nothing if not an adventurer and free spirit, and "takes risks, tries new things and pushes ahead without a plan" might as well be on the skills section of his resume, if he had a resume. Routines are terrible, but it's okay, Nate is well capable of making his own fun (and his own trouble.)
SAMPLES
Samples: tdm thread 1 + tdm thread 2
Player Name: Jaina
Are you over 18?: Yes
Contact:
Other Characters in Game: Altaïr Ibn-La'Ahad
IC INFORMATION
Character Name: Nathan Drake
Canon: Uncharted
Canon Point: Shortly after being pulled ashore to safety alongside his brother at the conclusion of Chapter 22: A Thief's End
Age: Late 30s
Background: Wiki biography
Arrival Scenario: Solvunn
Suitability: Nate's sheer curiosity about the world is a constant driving force in his life, to the point that it's a detriment to his important relationships until he figures out a way to channel it in a healthy way. He's a treasure hunter not because he wants big money but because it scratches a very particular itch in him; he loves discovering unknown places and solving historical puzzles that no one else ever has, loves seeing the world and living as an adrenaline junkie. At home, all this is primarily applied to distant Earth history, but even the modern aspects of a whole new world will give him lots to dig into — and Abraxas has its own history that just might prompt him to dig even further.
Powers: No powers, unless you count the ridiculous durability that comes with being a video game protagonist. Nah, he's just a guy in good shape with a lot of luck.
PERSONALITY QUESTIONS
Describe an important event in your character's life and how it impacted them.
At age 22, Nate's older brother Sam was seemingly shot to death in front of him during a jailbreak in Panama following the souring of a deal with the prison's warden. This came years after his mother committed suicide and his father abandoned the brothers to state custody. Together, these losses gave Nate crippling abandonment/commitment issues that lasted well into his 30s and are probably still there to some degree. He isn't incapable of forming emotional bonds with people - he has a small circle of friends he's very close and loyal to, and a larger circle he's friendly with but doesn't get too deep with. But a throughline of his adult life is that he is terrified of being abandoned again, so he has a habit of being the one who leaves first, before they can leave and hurt him. This especially applies to romantic relationships, but it takes a lot for him to really trust platonically, too. And when it comes to the things that hurt the most — like his brother's supposed death — he locks the memories away and doesn't talk about them, ever, even with his remaining loved ones. Over time he's made progress in this area and is better able to trust in others and not run away when he senses himself becoming vulnerable, but it's not something that comes easily to him.
Does your character have a moral code, or other set of standards they try to live by?
Don't be a huge asshole. This is actually more complicated than it seems on his face, considering that until a relatively recent period of normality, Nate paid the bills through thievery and other crimes. He has absolutely done some shady stuff and has certainly done some low-level screwing over of his professional rivals, even if they were also his friends. But...there's a limit, you know? In Uncharted 2, Nate has only the minorest of qualms about running off with the fuck-buddy of his old friend Harry Flynn (who was also the one who brought him in on the job that drew them all together), but he is clear about intending Harry to get his fair share of the cash they plan to make. So it's sort of a dick move, but not that big of a dick move, all things considered. He's also not a coldblooded killer; he'll throw a museum guard off a roof into a canal, but he's not going to murder a civilian guard who's just working security for a living. (If a mercenary shoots at him, though? Game on.)
Likewise, he doesn't think of himself as a hero, but if it comes down to acting like one or letting innocent people die, then fine, he'll do what he has to do in the moment. The best examples of this come during his time in Nepal in UC2: he cares a lot about staying alive himself, but he still tries to help Jeff the cameraman escape a warzone after the guy was shot; he chases down a train in pursuit of his recent ex Chloe even after she's dumped him, because he thinks that the warlord Lazarevic will discover her duplicity and kill her if he doesn't; and he goes to face Lazarevic in the heart of Shambhala because if he doesn't and the man drinks sap from the tree of life, thousands will suffer and die. He does these things because if he doesn't — well, that would be a huge asshole move. Nate can be a dick, he can hurt people, but deep down he's a good guy.
What quality or qualities do they admire most?
The spirit of adventure and willingness to pursue great discoveries no matter how difficult. As children, Nate and Sam change their last names to throw off discovery by the police, but it's not an accident that they made themselves namesakes of Sir Francis Drake — adventurer, explorer, someone who left behind a final mystery so tantalizing that Nate spent much of his life hoping to follow in his footsteps to the fabled El Dorado, and eventually did. Nate knows he's not really Drake's blood heir, but he grows to embody that role so fully that he seems to half-believe it himself. As a treasure hunter, Nate pursues amazing discoveries and valuables that could theoretically set him up for life, but it is never really about the money for him. What he really loves is the chase, the journey. It's also a quality he appreciates in the living, not just long-dead role models; his best friend/surrogate father is also a treasure hunter/rogue/thief, and he seems to truly fall for his future wife when she is ingenious enough to rip out a jail cell well to free him after parachuting onto an uncharted island and sneaking around a band of mercenaries, despite her having very little experience with this sort of nonsense.
Do they have a part of themselves they dislike?
Remember the part about abandonment issues? Ultimately, the fear of being left behind and losing people important to him is capable of driving Nate to do pretty shitty things. He knows this in a broader sense and can recognize this fundamental fact looking back, but in the moment he's more likely to deny, deny, deny and point to other factors as what's actually driving him. He demonstrates how far this can go during Uncharted 3 — while the pre-game specifics are left ambiguous, it's clear from in-game content (and word of god via interviews) that he is in the midst of a full-blown identity crisis and clinging to his role as Drake's heir, to the point of walking out on his marriage and more or less mocking his estranged wife for still wearing her wedding ring when they meet again (because she's doing him a favor, no less.) If he's the one doing the hurting, then he can't be hurt. A few years later, he has learned from this experience, but he still lies to his wife and pretends to be doing a quasi-legit salvage job instead of another treasure hunt, because he is so, so afraid of having to choose between his brother's life and his marriage. It's a painful, teeth-pulling effort for him to admit his true emotional reasoning later on. Deep down, he does understand why he makes bad choices that let him avoid his short-term fears while setting him up to run face-first into them in the long term, and he doesn't like this about himself at all, but it's easy to justify when all he can think of is what he stands to lose.
What is their sign, and why?
The Fool. Nate is nothing if not an adventurer and free spirit, and "takes risks, tries new things and pushes ahead without a plan" might as well be on the skills section of his resume, if he had a resume. Routines are terrible, but it's okay, Nate is well capable of making his own fun (and his own trouble.)
SAMPLES
Samples: tdm thread 1 + tdm thread 2